Squad Busters Wizard Guide – Stats, Fusion & Abilities: The Wizard is a rare attacker from the Royal World in Squad Busters. He excels in using spells to inflict significant damage on enemies.
Squad Busters Wizard Guide – Stats, Fusion & Abilities
Stats
- HP: 1000
- Damage: 120
- Fusion HP: 3500
- Fusion Damage: 246
- Fusion Ability: Gives an extra Spell
Abilities
Baby Ability (⭐)
- Name: Baby
- Effect: Gives a random Spell.
Classic Ability (⭐⭐)
- Name: Classic
- Effect: Lets you hold 2 Spells at once.
Super Ability (⭐⭐⭐)
- Name: Super
- Effect: Adds a chance for Monsters to drop a Spell.
Ultra Ability (⭐⭐⭐⭐)
- Name: Ultra
- Effect: Bosses always drop a Spell.
Tips
- Spell Collection: Utilize the Baby ability to get a random spell, giving you an immediate advantage in battles.
- Spell Capacity: Upgrade to Classic ability to hold two spells simultaneously, doubling your spell-casting potential and allowing for more strategic options.
- Spell Drops: With the Super ability, increase your chances of obtaining spells from monsters, ensuring a steady supply during combat.
- Boss Drops: The Ultra ability guarantees spell drops from bosses, making it easier to stockpile powerful spells for critical moments.
Strategy
- Initial Use: Use the Baby ability early in the game to quickly get a spell, giving you an edge in early encounters.
- Mid-Game: As you progress, leverage the Classic ability to manage and use multiple spells effectively, keeping you versatile in various combat scenarios.
- Late Game: The Super and Ultra abilities are crucial in late-game stages, ensuring you have a constant supply of spells to deal with tougher monsters and bosses.
The Wizard’s spellcasting abilities make him a formidable attacker who can turn the tide of battle with powerful spells. Prioritize upgrading his abilities to maximize your spell utility and maintain a strategic advantage.