Squad Busters Wizard Guide – Stats, Fusion & Abilities

Squad Busters Wizard Guide – Stats, Fusion & Abilities: The Wizard is a rare attacker from the Royal World in Squad Busters. He excels in using spells to inflict significant damage on enemies.

Wizard_Evo1_portrait

Squad Busters Wizard Guide – Stats, Fusion & Abilities

Stats

  • HP: 1000
  • Damage: 120
  • Fusion HP: 3500
  • Fusion Damage: 246
  • Fusion Ability: Gives an extra Spell

Abilities

Baby Ability (⭐)

  • Name: Baby
  • Effect: Gives a random Spell.

Classic Ability (⭐⭐)

  • Name: Classic
  • Effect: Lets you hold 2 Spells at once.

Super Ability (⭐⭐⭐)

  • Name: Super
  • Effect: Adds a chance for Monsters to drop a Spell.

Ultra Ability (⭐⭐⭐⭐)

  • Name: Ultra
  • Effect: Bosses always drop a Spell.

Tips

  • Spell Collection: Utilize the Baby ability to get a random spell, giving you an immediate advantage in battles.
  • Spell Capacity: Upgrade to Classic ability to hold two spells simultaneously, doubling your spell-casting potential and allowing for more strategic options.
  • Spell Drops: With the Super ability, increase your chances of obtaining spells from monsters, ensuring a steady supply during combat.
  • Boss Drops: The Ultra ability guarantees spell drops from bosses, making it easier to stockpile powerful spells for critical moments.

Strategy

  • Initial Use: Use the Baby ability early in the game to quickly get a spell, giving you an edge in early encounters.
  • Mid-Game: As you progress, leverage the Classic ability to manage and use multiple spells effectively, keeping you versatile in various combat scenarios.
  • Late Game: The Super and Ultra abilities are crucial in late-game stages, ensuring you have a constant supply of spells to deal with tougher monsters and bosses.

The Wizard’s spellcasting abilities make him a formidable attacker who can turn the tide of battle with powerful spells. Prioritize upgrading his abilities to maximize your spell utility and maintain a strategic advantage.

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